INDEX > News Archive > 2015 > July
July 12, 2015
So far things look pretty good, not much coming in except good feedback so I guess I am ready to work on the shell program a bit so that you will be able to launch DX9 or DX11 without the need to make settings. I also intend to have all the modders script and shader settings in it at some point. The shell will also be the network interface for my 'Live-Link' PDA for coop, multiplayer and social media access.
July 11, 2015
Tonight's patch (much later tonight) will have:
July 10, 2015
July 08, 2015
Now that I have the DX11 shaders integrated 100% so that they work in both DX11 and DX9 I am able to test them better. There are some issues still to be fixed but it runs smoothly.
July 04, 2015
I have integrated some of the DX11 features into the base mod now which makes some features automatic.
July 02, 2015
Hope to have a patch out tomorrow as Friday is a Holiday and I want you enjoying the mod this weekend..
July 01, 2015
I was working on saves with DX11 running and its looking really good. I am trying to post a pic of a rainbow over cordon right after a blowout but facebook is not loading at the moment.