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Version History





May 23, 2015

Update

Although 109988 does not fix everything in SOC/NS 100% I am getting very satisfied with the state it is in. I will solve the Generators and a few other problem places before 1.1 but we are very close to release.

Right now I am optimizing the major loop level scripts now that the final function has been defined. This should improve performance back to the level that 109936 was before the expansion to 53 levels.

I am also starting work on the new weapons balancing and scaling so that it fits the game world properly. Unfortunately existing weapon packs by Grimwald and others will not be compatible anymore, sorry for that. I will try to share the new files in the repository when they are ready for those who want to make their own weapons plug in.

I will add documentation explaining what the relationship of each variable is to the engine ballistics. I will also indicate if it is emulated until implemented in my next engine release.

As always.. BETA Testers.. Your submissions and feedback are imperative.. Good work all!

-TecnoBacon -via STALKERSOUP Steam Forum

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May 20, 2015

Update

There is a flaw in the fixer that is allowing zombie stalkers to accumulate and thus eventually run out of memory. I will post 109988 soon with a fix that will correct it automatically on level change.

During the last pass on the equipment icon map some weapons from the treasure hunt were accidentally left out, I have fixed 3 so far but there may be more.

Those who think they have missing treasure hunt stashes should check all clues as I have verified them from your submissions and all of them show you looking in the wrong places.

I am working on Yakut as there are a couple quests that used the precondition as an action and this fails to produce the info portion at the right time causing things to get out of order.

Good work testers!

-TecnoBacon -via STALKERSOUP Steam Forum

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May 10, 2015

Update

Hope that there are several playing and testing 109986 for me as it is getting close and except for a few fixes needed to older saves things should be working pretty well..

I was able to perfect the inventory sorter buttons for the actor inventory so it is safe to use and can be convenient. The right side (stash/box) is not activated yet as I still need to perfect it.

I am adding portals to Jupiter and the Bar that will activate if you are in Collector mode no matter when you started. These are meant to shortcut some of your travelling without using the teleporter. This will help me to maintain the further game play as SS grows and also add that extra flair to multiplayer.

I should also have respawns/dyn mobs fully working in all levels very soon.

I am working on the Firing Range as well; You will be able to access a special menu on your PDA while in the range. This menu will list all the weapons available for you to test on targets at different distances. You will not be able to keep them afterwards of course as that would make earning them useless.

There are still NS characters in some storm areas I have yet to remove so if you run across any then please let me know. The depopulation by the storm is intended to allow me to flush these areas of the old alife. I intend to repopulate as the storm recedes but I hope to implement faction wars and maybe coop to help make it interesting.

-TecnoBacon -via STALKERSOUP Steam Forum

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May 04, 2015

Update

A moddb.com user recently did a review of STALKERSOUP (1.0.9.9.8.5) Dated April 30, 2015.

I think this shows that STALKERSOUP's momentum is speeding up. The more support, bug-reporting and exposure, the quicker and better STALKERSOUP can be complete!

You will find the short review on the moddb.com "100 Rads Bar" Fans & Clans page: HERE

-jammer

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May 04, 2015

Update

I will be posting 109986 this week, waiting on the final code/buttons for the new sorter that will now be on both panels (box and inventory) and improved to sort by: weapon, ammo, meds, outfits, arts/mushrooms and misc.

There are several fixes and I am also adding a version fix for those that don't want to go back to stash 11 and started prior to 109985.

I will also be adding a couple places where you will be able to find the right mushroom art for Lanky to get/repair the suit for the Storm, just don't expect it to be easy...

There will also be a few visual fixes/changes, if you come across anything that looks bad then please let me know so we can start cleaning them up.

Sorry for the bug with Kostya stashes, accidentally localized the info portions!

-TecnoBacon -via STALKERSOUP Steam Forum

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